Game Talks

Archive for January, 2010

Vancouver 2010

by admin on Jan.20, 2010, under Games Review

XBOX 360 The Winter Olympics are known for their collection of sports that only raise their head out of the snow once every four years. From the intense sweeping action of curling to the celestial tango of figure skating, families crowd around their glowing televisions to watch superniche athletes compete in these quadrennial events. In Vancouver 2010–the video game adaptation of this year’s winter games–many of these uncommon sports have been removed, stripping away much of the novelty of the real Olympics. Curling and figure skating have been unceremoniously left out of the game–and don’t get your hopes up for fast-paced international hockey either. The 14 included events are most notable for their lack of variety. There are seven ways in which you can race down a snow-covered mountain (skiing and snowboarding) and three ways to hurl yourself down a frozen chute (bobsledding, luge, and skeleton). This means you are left with only a few unique activities to take part in, which removes any sort of long-term appeal Vancouver 2010 might have offered.

At least most of the included events are well done, even if they do veer on the shallow side. The last Olympic video game, Beijing 2008, was plagued by an overload of events that forced players to frantically tap buttons–an activity that is the polar opposite of fun. That mindless control method is used only sparingly in Vancouver 2010, resulting in a much more enjoyable experience. The controls change little between skiing and snowboarding down a mountain, but they are responsive, so it can be fun to fly down an icy hill a few times. The problem is that there are only a few different courses (which change depending on the event), so you’re forced to wind your way down the same path every time you replay the event. You only have to go down the hill a few times to memorize the layout, and after you know the exact route to take, there is little incentive to improve your time or play again.

The bobsledding events are even more repetitive. Two-man bobsled, skeleton, and luge are all represented here, but they all control in almost exactly the same way and all take place on the same frozen water slide. It is certainly fun to careen down that slippery track the first few times–making sure you don’t slam into the walls that hover dangerously close to your sled while zooming up as high on the banked curves as possible without flipping over–but once you’ve done it a couple times, there isn’t any reason to go back. And that is the biggest problem with Vancouver 2010. Skiing, snowboarding, and bobsledding events all control well and are pretty fun at first, but there are only a few different courses to go through, which severely limits the replay value. With a whopping 10 out of the included 14 events essentially boiled down into two unique activities, the entire package ends up being skimpy and forgettable.

The other four included events do inject a dose of variety, but they lack the fun of the racing activities. Ski Jump and Aerials, for instance, require players to tap a specific button at the right moment, but it takes only two or three practice runs before you master this technique. The 500-meter speed skating event forces players to frantically mash a button to maintain top speed, and though it requires a bit of skill to take corners at top speed, it’s too tiring and repetitive to entertain for long. The 1,500-meter variety introduces a rhythm game mechanic for most of the race, but is too simple to make repeat runs entertaining. And that is the entirety of the included events. There is no score-based snowboarding competition, biathlon, or even the crazy mixed doubles luge. Even considering the reduced price of this game ($50), there is a dearth of content.

The Olympic mode continues the theme of a stripped winter sports experience by offering a very bare-bones take on the spectacle. You compete in a series of one-off events–without any commentary or special visual touches to make the events mirror the television broadcasts–and are then thrust on a podium afterward to receive your medal. There are only 24 countries to choose from (compared to the more than 80 that will compete in the real games), and you can’t even customize the appearance of your competitors. Furthermore, the events themselves are lacking in presentation, diminishing the thrill of striving for a gold medal. Weirdly enough, many events blast rock music while you’re trying to focus, which clashes severely with the otherwise serene, wintry atmosphere. There is little incentive to play these events more than one time in Olympic mode, which is awfully strange. One would think that the Olympic mode would be a key aspect of an Olympic game, but it feels like an afterthought in Vancouver 2010.

Thankfully, there is one mode in which to take solace in Vancouver 2010. Challenges let you take part in a variety of objective-based events that are the most interesting aspect of this game. Most of your goals involve tearing through an event as if you were a real life competitor, keeping your speed above a certain average in downhill skiing or taking corners perfectly in the luge, which forces you to master the intricacies of the courses and controls. However, there are a few objectives that seem flat-out game-y, sucking you out of the otherwise simulation atmosphere offered in the rest of the game. For instance, during one downhill skiing event, you must slam into snowmen to earn time bonuses, and in a snowboarding event, your controls are inexplicably reversed. Nevertheless, every one of these 30 challenges are fun, and it’s rewarding trying to shave off a second or land a particularly difficult jump. It’s a shame the rest of the game doesn’t have the same care found in the Challenge mode because there is good deal of entertainment in these winter events.

Because of the lack of variety among the events, the multiplayer mode has only a little bit more appeal than the standard single-player competitions. You can play online or off, with up to four players, and it is fun striving for the best time against your buddies. But like every other element of Vancouver 2010, the fun doesn’t last long. With only a few unique events and even fewer courses to choose from, everything becomes stale soon after you start playing. Only the difficult Challenge mode is really interesting, but with only 30 challenges to take part in that too is only fun for so long. Although Vancouver 2010 is vastly improved from Beijing 2008, it is ultimately lacking in many key areas. It’s still more fun to watch the real lugers do their thing than take part in this shallow digital representation.

Leave a Comment :, , more...

Tekken 6

by admin on Jan.18, 2010, under Games Review

Tekken 6 Tekken has long been a Playstation franchise, but in its last iteration it crossed over to the other side (I leave the decision of whether it joined the light side or dark side to you). Although I have been a fighting game fan on the periphery most of my life, I have a friend who is the animation-frame counting, super-move juggle memorizing type of fighting game fan. I asked him to give me a quick synopsis of Tekken 6, which he did… quite some time ago. My apologies to Ben for posting this so late, but I figured late was better than never, besides late reviews is kind of our modus operandi around here. Check his review after the jump…Tekken 6 Bloodline Rebellion is the latest installment in the Tekken series and has been the Number 1 arcade game in Japan for a while. It was originally released in Japanese arcades in 2007 but finally it has made it way to the home consoles. My first experience with this game was in London about 6 months ago at Funland. While waiting in line
to play some Street Fighter IV, I watched the local Tekken Badass continue his 30+ win streak. Having not touched Tekken since the days when button mashing Eddy Gordo was the thing to do, I decided not to waste my Pounds on getting my ass kicked.

Fast forward to now … I am at BestBuy debating which console version to get. At first I was leaning towards the PS3, since it was built on the PS3 architecture and was initially intended as a console exclusive. But why not try to see how the first iteration of Tekken on a non Sony console worked out. Would it meet my expectation or would it fall flat.

The first thing you will notice with this game is load times. They are tolerable but it seems like you tend to be waiting quite a bit. *Note: Installing the game to the hard drive helps out tremendously.

Next are the graphics and they are awesome. Character models are top notch and move fluidly. With more than 40 characters its surprising the level of detail put into each model. The backgrounds on the other hand are either hit or miss. Some of them of them are amazing with great effects other are just mediocre. With the graphics you can play with a motion blur on or off. It is on by default, which seems to drops the resolution down a bit. With the blur off the game will run at higher Resolution but with no AA. I think it actually looks better with it off but it’s all personal preference.

The Xbox360 version runs at a higher resolution with blur off and tends look better than PS3. PS3 people seem to be pretty pissed about this.

Now on to the Controls/Mechanics, they are typical of any Tekken Game. The controls are smooth and rely heavily on precise button tapping. Coming straight from 2d Fighting, particular Street Fighter 4, I find this game to be an interesting transition. First off combos don’t seem to have crazy strict timing like SF4. You can either link a particular punch or you can’t, no need to worry about 1 frame links. On the other hand though learning your timing for air juggling and
other advance techniques is said to be just as strict. The mechanics of this game are pretty much the same as earlier iterations, the only new items are the ability to bounce enemies off the ground and a rage mode. The rage is another comeback defense for players like me. Not that it helps my situation much but it allows the player with lower
life to do more damage and possibly make a comeback. I personally think it’s a bit cheap, but really shouldn’t complain since it helps keep me in the battle most the time.

For Modes they have plenty but some to be lacking. Campaign takes its roots from a 3d olds school beat-em up game. A good comparison would be like Die Hard Arcade or 3d version of Streets of Rage. The campaign is supposedly pretty long. I have only played though about a couple hours. So far I enjoy the cut scenes and it’s a nice addition to the one on one killing. Next are the Original Arcade/Vs/Ghost modes. They are typical of most every fighter and nothing really more to say about that. Online mode is there but I personally haven’t touched it much yet. Supposedly the net code is not all that great. I have only had couple matches and both were a bit laggy. This seems to a big disappointment for most but hopefully a patch will be made to make the game run a bit better online. I’m looking to test out this feature more against Tail in Alaska. **editor’s note: Tail is a real person in Alaska, not a euphamism for everyone in AK.

Overall as a fighting game fanatic, I would have to say my initial impressions of the game are good. The game is fun, with easy entry into the series, but does provide a very deep system for those who want to explore it. I am not sure I can recommend the game unless you’re a diehard fighting game fanatic or Tekken fan, due to the glaring online lag issues. My only true complaint about the game so far is the fact that I suck beyond belief at this game. I am horrible. So if someone needs a virtual punching bag, feel free to hit me up online.

Leave a Comment : more...

Hopes and Wishes for PS4

by admin on Jan.17, 2010, under Games News, Gaming Gadget

ps4concept-300x212 The Playstation 4 which will be one of the hottest gaming console in the world is still years away from release. We do have hopes and wishes for it, some of them:

1. More Games
Every gamer will always want more and more game choices. PS4 needs to be easily developed in all things and that will make PS4 flooded with great games.

2. More RPG
This is my favorite genre. I love RPG since I played Final Fanstasy 7 from PS. The PS3 is lacking in RPG games and of course I hope PS4 will have many great RPG games.

3. Shorter Loading time
Sony needs to increase the capacity of RAM so that heavy games can load fast. We want more playing time and less waiting time.

4. Better Voice Chat

5. DualShock 4
DualShock is the best game controller out there. We hope that Sony change nothing for the new version of DualShock.

PS4 is surely going to be the hottest next generation gaming console, it will have the best graphic as Sony is working hard for that. PS4 will be an amazing entertainment system that will sell out quickly, so you will need to Pre Buy PS4 if you want to taste the hottest gaming console near the realease date.

Leave a Comment : more...

Looking for something?

Use the form below to search the site:

Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!

Friend’s Sites