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Tekken 6

by admin on Jan.18, 2010, under Games Review

Tekken 6 Tekken has long been a Playstation franchise, but in its last iteration it crossed over to the other side (I leave the decision of whether it joined the light side or dark side to you). Although I have been a fighting game fan on the periphery most of my life, I have a friend who is the animation-frame counting, super-move juggle memorizing type of fighting game fan. I asked him to give me a quick synopsis of Tekken 6, which he did… quite some time ago. My apologies to Ben for posting this so late, but I figured late was better than never, besides late reviews is kind of our modus operandi around here. Check his review after the jump…Tekken 6 Bloodline Rebellion is the latest installment in the Tekken series and has been the Number 1 arcade game in Japan for a while. It was originally released in Japanese arcades in 2007 but finally it has made it way to the home consoles. My first experience with this game was in London about 6 months ago at Funland. While waiting in line
to play some Street Fighter IV, I watched the local Tekken Badass continue his 30+ win streak. Having not touched Tekken since the days when button mashing Eddy Gordo was the thing to do, I decided not to waste my Pounds on getting my ass kicked.

Fast forward to now … I am at BestBuy debating which console version to get. At first I was leaning towards the PS3, since it was built on the PS3 architecture and was initially intended as a console exclusive. But why not try to see how the first iteration of Tekken on a non Sony console worked out. Would it meet my expectation or would it fall flat.

The first thing you will notice with this game is load times. They are tolerable but it seems like you tend to be waiting quite a bit. *Note: Installing the game to the hard drive helps out tremendously.

Next are the graphics and they are awesome. Character models are top notch and move fluidly. With more than 40 characters its surprising the level of detail put into each model. The backgrounds on the other hand are either hit or miss. Some of them of them are amazing with great effects other are just mediocre. With the graphics you can play with a motion blur on or off. It is on by default, which seems to drops the resolution down a bit. With the blur off the game will run at higher Resolution but with no AA. I think it actually looks better with it off but it’s all personal preference.

The Xbox360 version runs at a higher resolution with blur off and tends look better than PS3. PS3 people seem to be pretty pissed about this.

Now on to the Controls/Mechanics, they are typical of any Tekken Game. The controls are smooth and rely heavily on precise button tapping. Coming straight from 2d Fighting, particular Street Fighter 4, I find this game to be an interesting transition. First off combos don’t seem to have crazy strict timing like SF4. You can either link a particular punch or you can’t, no need to worry about 1 frame links. On the other hand though learning your timing for air juggling and
other advance techniques is said to be just as strict. The mechanics of this game are pretty much the same as earlier iterations, the only new items are the ability to bounce enemies off the ground and a rage mode. The rage is another comeback defense for players like me. Not that it helps my situation much but it allows the player with lower
life to do more damage and possibly make a comeback. I personally think it’s a bit cheap, but really shouldn’t complain since it helps keep me in the battle most the time.

For Modes they have plenty but some to be lacking. Campaign takes its roots from a 3d olds school beat-em up game. A good comparison would be like Die Hard Arcade or 3d version of Streets of Rage. The campaign is supposedly pretty long. I have only played though about a couple hours. So far I enjoy the cut scenes and it’s a nice addition to the one on one killing. Next are the Original Arcade/Vs/Ghost modes. They are typical of most every fighter and nothing really more to say about that. Online mode is there but I personally haven’t touched it much yet. Supposedly the net code is not all that great. I have only had couple matches and both were a bit laggy. This seems to a big disappointment for most but hopefully a patch will be made to make the game run a bit better online. I’m looking to test out this feature more against Tail in Alaska. **editor’s note: Tail is a real person in Alaska, not a euphamism for everyone in AK.

Overall as a fighting game fanatic, I would have to say my initial impressions of the game are good. The game is fun, with easy entry into the series, but does provide a very deep system for those who want to explore it. I am not sure I can recommend the game unless you’re a diehard fighting game fanatic or Tekken fan, due to the glaring online lag issues. My only true complaint about the game so far is the fact that I suck beyond belief at this game. I am horrible. So if someone needs a virtual punching bag, feel free to hit me up online.

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Hopes and Wishes for PS4

by admin on Jan.17, 2010, under Games News, Gaming Gadget

ps4concept-300x212 The Playstation 4 which will be one of the hottest gaming console in the world is still years away from release. We do have hopes and wishes for it, some of them:

1. More Games
Every gamer will always want more and more game choices. PS4 needs to be easily developed in all things and that will make PS4 flooded with great games.

2. More RPG
This is my favorite genre. I love RPG since I played Final Fanstasy 7 from PS. The PS3 is lacking in RPG games and of course I hope PS4 will have many great RPG games.

3. Shorter Loading time
Sony needs to increase the capacity of RAM so that heavy games can load fast. We want more playing time and less waiting time.

4. Better Voice Chat

5. DualShock 4
DualShock is the best game controller out there. We hope that Sony change nothing for the new version of DualShock.

PS4 is surely going to be the hottest next generation gaming console, it will have the best graphic as Sony is working hard for that. PS4 will be an amazing entertainment system that will sell out quickly, so you will need to Pre Buy PS4 if you want to taste the hottest gaming console near the realease date.

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0 Day Attack on Earth (Preview)

by admin on Dec.25, 2009, under Games Review

Day Attack on Earth Alien invasions are perfect video game fodder. They provide a fantastic backdrop for amazing heroism and allow the use of neat sci-fi weapons and gadgets that might otherwise seem out of place. Perhaps the enticing aspect of this scenario is the underdog factor. Except for a few rare occasions, humanity is almost always the ones who are being overwhelmed by the advanced alien weapons and powers. It’s much more exciting when humans can come up with a way to blast aliens to pieces. Everyone loves an underdog victory, and 0 Day Attack on Earth is a game built entirely on this concept. It doesn’t have much of a plot, but it focuses entirely on what makes those sorts of adventures exciting: pilots in inferior machines using their skills to overcome a seemingly unstoppable alien foe.

0 Day Attack on Earth is an overhead shooter, and the controls are really simple. You pick an aircraft of your choice and are instantly thrown into the battle. The left analog stick controls your ship’s movement, while the right chooses the direction you want to fire. The right bumper will drop a bomb that destroys all enemies nearby, while the left allows you to temporarily boost in a certain direction. These are all the controls you need to play the game, but there are some interesting mechanics involved in 0 Day Attack on Earth. Every enemy you kill drops a green orb that increases your score.

These orbs also have other uses. For instance, they slowly refill your ship’s health meter so you can remain in fights. More importantly is that these orbs also power up your ship. Each of the different types of ships has a unique three-tiered weapon system. At level 1, it’s a puny machine gun, but as you pick up orbs, you’ll level up the weapon. Higher-level weapons vary depending on what aircraft you’re using and can be either a spread of multiple machine guns, homing rockets, heavy cannon shots or flamethrowers. At level 3, weapons usually gain more attack power and unique attributes. My personal favorite was a helicopter that gained a flamethrower at level 2 and a second rear-mounted flamethrower at level 3, allowing it to become a whirling fireball of death.

0 Day Attack On Earth’s missions are structured rather simply. You’re dropped into the middle of a furious air battle over one of Earth’s cities, and your goal is to eliminate the enemy leaders within a certain time limit. It sounds simple enough on the surface. Arrows on your HUD and red dots on your radar show the exact locations of the enemies you need to kill. It can be a bit challenging to kill them, but if you focus on them, it isn’t too difficult. There are also tons of alien machines scattered around the levels, just waiting to be blown to pieces by your weapons. Destroying enemies increases your score, and the more enemies you destroy, the higher your score. Simply winning the game in 0 Day Attack on Earth shouldn’t be your overall goal; in old-school arcade style, you’re attempting to get the highest possible score within the time limit. This means that you have to destroy the leaders and as many of their minions as you can. You generally have an excess of time, but it still involves careful management of your abilities. Spend too long farming weak enemies, and you might not have time to break through your enemy’s defenses and take out their leader.

Enemies in 0 Day Attack on Earth come in all shapes and sizes. Different enemy fighter crafts have different tactics: fly around and try to smash into you, fire lasers, crush you in a vise, teleport behind you for an ambush, or even latch onto your ship and attempt to self-detonate. These enemies are dangerous because of their numbers and not their individual attack power, but you also earn you very few points for destroying them.

In order to get a ton of points, you have to attack the enemy’s big assault crafts, which take up a good chunk of the screen and have tons of weapons and strong defenses. You have to pound on them for a bit before they explode, but you get a lot more points in exchange. These mid-bosses come in many forms. Some are tripod walkers à la “War of the Worlds,” while others are flying snake monsters or weird flower-like enemy spawners.

The deadliest units of all are usually the leader units. These units are large and often take up most of the screen, and they can withstand bullets with ease. They’re also powerful attackers and can launch swarms of bullets, tentacles or other weapons, forcing you to dodge or be destroyed. The leaders are actually the most interesting units, and for good reason. While they are usually dangerous, every so often, they’ll go into an attack pattern that’s deadly but easily dodged. If you back up, you’ll generally keep yourself outside of their range. The only problem is that this puts them outside of your attack range as well. If you want to easily avoid their attacks, you can’t damage them until it is over, wasting precious time. Each enemy has holes in their attack patterns that you can exploit to continue damaging the unit even when they’re going all out with their attacks. The problem is that this puts you at much greater risk of dying. Getting caught in one of these swarms is almost instant death, turning the game into a pseudo-Gradius, where you are a moment from death at all times.

If you play 0 Day Attack on Earth in single-player mode, you’re aided by a group of NPC planes. These planes can’t be killed, but they also can’t upgrade or be commanded, so they’re of limited use. The real way to demolish the enemies is going to be in co-op mode, which allows you to play online with other gamers. It generally follows the same basic rules as the single-player game, but it also has a few twists. All the units share lives, so if one dies, all players lose a life, but death isn’t an instant game over. Once all your lives are gone, you get “frozen” instead of killed, so you’re prevented from doing anything unless one of your allies shoots you free or you wait a lengthy period of time. If all allies are frozen, the game is over. Like the single-player mode, this plays into the goal of earning a high score. You can generally avoid getting a game over with careful play, but every moment wasted on a frozen ally is one less second you can use on earning high scores. The game will also feature competitive multiplayer with traditional Capture the Flag and Point Capture modes, where two teams compete to either capture the opponent’s flag or hold certain areas for a period of time.

0 Day Attack on Earth has the makings of a great arcade game. It may not have a deep plot or interesting characters, but it perfectly captures the feel of the “Independence Day” movie. Zooming through the enemy defenses and trying to destroy as many foes as possible is quite exciting, due in no small part to the way the scoring system works. The game is designed in such a way to encourage you to take risks and play offensively, as each wasted moment brings you closer to running out of time. It’s an interesting mechanic that even pushes cautious players to take risks. The online mode looks to be a well-made cooperative game for players of all skill levels. The freezing mechanic prevents high-level players from being held back by novices, while still letting them play together with their friends. Competitive multiplayer gives those same friends a chance to tear each other apart. All in all, 0 Day Attack on Earth is shaping up to be a solid arcade shooter. It might be disappointing to those who buy Square Enix titles for their plots, but anyone looking for an addictive old-school arcade game will find a lot to like here.

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Dead Space 2 Announced

by admin on Dec.15, 2009, under Games News, Games Review

Dead Space 2 Visceral Games, an Electronic Arts studio announced today that the award-winning Dead Space franchise will continue to frighten gamers with its new sequel, Dead Space 2.

Hero Isaac Clarke returns for another heart-pounding adventure, taking the fight to the Necromorphs in an action-horror experience. New tools to gruesomely slice and dismember the Necromorphs complement Isaac’s signature Plasma Cutter, empowering him as he meets new characters, explores epic Zero-G environments, and fights against a relentless necromorph onslaught. Survival isn’t the only thing on Isaac’s mind in Dead Space 2 – this time, he calls the shots.

“Like so many gamers worldwide, we love the Dead Space franchise and are very excited to announce a new game in the series,” said Nick Earl, Senior VP and Group General Manager at EA. “Visceral Games is quickly becoming known for delivering high-quality, action-packed games. Dead Space 2 is on target to deliver a jaw-dropping experience gamers won’t soon forget.”

“We’re thrilled to jump back into the series, making the next chapter in Isaac’s journey. The infection continues to spread throughout space and our hero Isaac Clarke is the only person able to contain it. There are still loads of necromorphs that need killing!” said Steve Papoutsis, Executive Producer of Dead Space 2. “In Dead Space 2, not everything is exactly as it seems. Expect plot twists that will surprise you and a huge cast of twisted, disgusting monsters that are sure to scare the daylights out of you.”

Originally launched in 2008, Dead Space quickly became one of EA’s top rated wholly-owned intellectual properties. With close to 100 industry awards and an average critic score of 89, Dead Space became a hit with horror and videogame fans worldwide. In 2009, EA launched Dead Space Extraction, a prequel to the original Dead Space that expanded the fiction and brought the franchise to the Wii.

Dead Space 2 is being developed for the PlayStation 3, the Xbox 360 and on PC.

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The Saboteur

by admin on Dec.10, 2009, under Games Review

The Saboteur It’s a lot of fun to paint the town red in this black and white open-world game, but the weak stealth elements limit your options.
Sean Devlin is one tough Irishman. A single Nazi bullet may have ended the life of his best friend, but the protagonist of The Saboteur isn’t going to succumb to death’s waiting embrace nearly as easily. He absorbs rounds of German artillery like a plant sucks in sunlight, exhibiting an uncanny ability to regenerate his health in a way that would make even Wolverine envious. Despite the 1940s trappings–the dreary setting, old-fashioned weaponry, and painfully familiar foe–The Saboteur has very little in common with World War II. The strange thing is, once you get over the obvious clash between the real war and this over-the-top portrayal, The Saboteur is a really good time. It may not make a lick of sense that you can single-handedly shoot your way through a burning zeppelin, or dispose of waves of angry Germans with careless ease, but it’s so much fun that the ridiculousness of these situations only adds to the enjoyment. If you can get over a few rough spots and put your real-world knowledge of World War II to the side for a while, The Saboteur is a goofy reenactment of some of historys darkest days.

The Saboteur is an open-world game that lets you roam the streets of Paris at whatever pace you desire. The city is comfortably European, and does a good job of capturing wartime Paris. The world-famous landmarks are intact so you can visit the Arc de Triomphe or the Eiffel Tower when you need a break from the Nazi-killing action. Your main method of travel, when you aren’t running wildly down the somber streets, is a variety of cars pulled straight from the dawn of the automobile. They certainly blend in with the 1940s aesthetics, but their handling leaves a lot to be desired. They feel every bit as old as they look, which makes it difficult to quickly wind your way through these narrow streets or pull off a smooth hairpin turn during the many chase scenes. That isn’t to say the vehicle controls are broken; they’re just stiff, which makes the cars less fun to drive than they could be. You can also get around town by climbing straight up the sides of buildings. However, although this gives you a unique view of the City of Lights, it’s clunky and unsatisfying. Getting to the top only requires you to rapidly mash on the climb button, and it takes an awful long time to finally reach your destination. Thankfully, this is a mostly optional way to travel, so you can ignore it if the sluggish nature gets to you.

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