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Games Review

0 Day Attack on Earth (Preview)

by on Dec.25, 2009, under Games Review

Day Attack on Earth Alien invasions are perfect video game fodder. They provide a fantastic backdrop for amazing heroism and allow the use of neat sci-fi weapons and gadgets that might otherwise seem out of place. Perhaps the enticing aspect of this scenario is the underdog factor. Except for a few rare occasions, humanity is almost always the ones who are being overwhelmed by the advanced alien weapons and powers. It’s much more exciting when humans can come up with a way to blast aliens to pieces. Everyone loves an underdog victory, and 0 Day Attack on Earth is a game built entirely on this concept. It doesn’t have much of a plot, but it focuses entirely on what makes those sorts of adventures exciting: pilots in inferior machines using their skills to overcome a seemingly unstoppable alien foe.

0 Day Attack on Earth is an overhead shooter, and the controls are really simple. You pick an aircraft of your choice and are instantly thrown into the battle. The left analog stick controls your ship’s movement, while the right chooses the direction you want to fire. The right bumper will drop a bomb that destroys all enemies nearby, while the left allows you to temporarily boost in a certain direction. These are all the controls you need to play the game, but there are some interesting mechanics involved in 0 Day Attack on Earth. Every enemy you kill drops a green orb that increases your score.

These orbs also have other uses. For instance, they slowly refill your ship’s health meter so you can remain in fights. More importantly is that these orbs also power up your ship. Each of the different types of ships has a unique three-tiered weapon system. At level 1, it’s a puny machine gun, but as you pick up orbs, you’ll level up the weapon. Higher-level weapons vary depending on what aircraft you’re using and can be either a spread of multiple machine guns, homing rockets, heavy cannon shots or flamethrowers. At level 3, weapons usually gain more attack power and unique attributes. My personal favorite was a helicopter that gained a flamethrower at level 2 and a second rear-mounted flamethrower at level 3, allowing it to become a whirling fireball of death.

0 Day Attack On Earth’s missions are structured rather simply. You’re dropped into the middle of a furious air battle over one of Earth’s cities, and your goal is to eliminate the enemy leaders within a certain time limit. It sounds simple enough on the surface. Arrows on your HUD and red dots on your radar show the exact locations of the enemies you need to kill. It can be a bit challenging to kill them, but if you focus on them, it isn’t too difficult. There are also tons of alien machines scattered around the levels, just waiting to be blown to pieces by your weapons. Destroying enemies increases your score, and the more enemies you destroy, the higher your score. Simply winning the game in 0 Day Attack on Earth shouldn’t be your overall goal; in old-school arcade style, you’re attempting to get the highest possible score within the time limit. This means that you have to destroy the leaders and as many of their minions as you can. You generally have an excess of time, but it still involves careful management of your abilities. Spend too long farming weak enemies, and you might not have time to break through your enemy’s defenses and take out their leader.

Enemies in 0 Day Attack on Earth come in all shapes and sizes. Different enemy fighter crafts have different tactics: fly around and try to smash into you, fire lasers, crush you in a vise, teleport behind you for an ambush, or even latch onto your ship and attempt to self-detonate. These enemies are dangerous because of their numbers and not their individual attack power, but you also earn you very few points for destroying them.

In order to get a ton of points, you have to attack the enemy’s big assault crafts, which take up a good chunk of the screen and have tons of weapons and strong defenses. You have to pound on them for a bit before they explode, but you get a lot more points in exchange. These mid-bosses come in many forms. Some are tripod walkers à la “War of the Worlds,” while others are flying snake monsters or weird flower-like enemy spawners.

The deadliest units of all are usually the leader units. These units are large and often take up most of the screen, and they can withstand bullets with ease. They’re also powerful attackers and can launch swarms of bullets, tentacles or other weapons, forcing you to dodge or be destroyed. The leaders are actually the most interesting units, and for good reason. While they are usually dangerous, every so often, they’ll go into an attack pattern that’s deadly but easily dodged. If you back up, you’ll generally keep yourself outside of their range. The only problem is that this puts them outside of your attack range as well. If you want to easily avoid their attacks, you can’t damage them until it is over, wasting precious time. Each enemy has holes in their attack patterns that you can exploit to continue damaging the unit even when they’re going all out with their attacks. The problem is that this puts you at much greater risk of dying. Getting caught in one of these swarms is almost instant death, turning the game into a pseudo-Gradius, where you are a moment from death at all times.

If you play 0 Day Attack on Earth in single-player mode, you’re aided by a group of NPC planes. These planes can’t be killed, but they also can’t upgrade or be commanded, so they’re of limited use. The real way to demolish the enemies is going to be in co-op mode, which allows you to play online with other gamers. It generally follows the same basic rules as the single-player game, but it also has a few twists. All the units share lives, so if one dies, all players lose a life, but death isn’t an instant game over. Once all your lives are gone, you get “frozen” instead of killed, so you’re prevented from doing anything unless one of your allies shoots you free or you wait a lengthy period of time. If all allies are frozen, the game is over. Like the single-player mode, this plays into the goal of earning a high score. You can generally avoid getting a game over with careful play, but every moment wasted on a frozen ally is one less second you can use on earning high scores. The game will also feature competitive multiplayer with traditional Capture the Flag and Point Capture modes, where two teams compete to either capture the opponent’s flag or hold certain areas for a period of time.

0 Day Attack on Earth has the makings of a great arcade game. It may not have a deep plot or interesting characters, but it perfectly captures the feel of the “Independence Day” movie. Zooming through the enemy defenses and trying to destroy as many foes as possible is quite exciting, due in no small part to the way the scoring system works. The game is designed in such a way to encourage you to take risks and play offensively, as each wasted moment brings you closer to running out of time. It’s an interesting mechanic that even pushes cautious players to take risks. The online mode looks to be a well-made cooperative game for players of all skill levels. The freezing mechanic prevents high-level players from being held back by novices, while still letting them play together with their friends. Competitive multiplayer gives those same friends a chance to tear each other apart. All in all, 0 Day Attack on Earth is shaping up to be a solid arcade shooter. It might be disappointing to those who buy Square Enix titles for their plots, but anyone looking for an addictive old-school arcade game will find a lot to like here.

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Dead Space 2 Announced

by on Dec.15, 2009, under Games News, Games Review

Dead Space 2 Visceral Games, an Electronic Arts studio announced today that the award-winning Dead Space franchise will continue to frighten gamers with its new sequel, Dead Space 2.

Hero Isaac Clarke returns for another heart-pounding adventure, taking the fight to the Necromorphs in an action-horror experience. New tools to gruesomely slice and dismember the Necromorphs complement Isaac’s signature Plasma Cutter, empowering him as he meets new characters, explores epic Zero-G environments, and fights against a relentless necromorph onslaught. Survival isn’t the only thing on Isaac’s mind in Dead Space 2 – this time, he calls the shots.

“Like so many gamers worldwide, we love the Dead Space franchise and are very excited to announce a new game in the series,” said Nick Earl, Senior VP and Group General Manager at EA. “Visceral Games is quickly becoming known for delivering high-quality, action-packed games. Dead Space 2 is on target to deliver a jaw-dropping experience gamers won’t soon forget.”

“We’re thrilled to jump back into the series, making the next chapter in Isaac’s journey. The infection continues to spread throughout space and our hero Isaac Clarke is the only person able to contain it. There are still loads of necromorphs that need killing!” said Steve Papoutsis, Executive Producer of Dead Space 2. “In Dead Space 2, not everything is exactly as it seems. Expect plot twists that will surprise you and a huge cast of twisted, disgusting monsters that are sure to scare the daylights out of you.”

Originally launched in 2008, Dead Space quickly became one of EA’s top rated wholly-owned intellectual properties. With close to 100 industry awards and an average critic score of 89, Dead Space became a hit with horror and videogame fans worldwide. In 2009, EA launched Dead Space Extraction, a prequel to the original Dead Space that expanded the fiction and brought the franchise to the Wii.

Dead Space 2 is being developed for the PlayStation 3, the Xbox 360 and on PC.

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The Saboteur

by on Dec.10, 2009, under Games Review

The Saboteur It’s a lot of fun to paint the town red in this black and white open-world game, but the weak stealth elements limit your options.
Sean Devlin is one tough Irishman. A single Nazi bullet may have ended the life of his best friend, but the protagonist of The Saboteur isn’t going to succumb to death’s waiting embrace nearly as easily. He absorbs rounds of German artillery like a plant sucks in sunlight, exhibiting an uncanny ability to regenerate his health in a way that would make even Wolverine envious. Despite the 1940s trappings–the dreary setting, old-fashioned weaponry, and painfully familiar foe–The Saboteur has very little in common with World War II. The strange thing is, once you get over the obvious clash between the real war and this over-the-top portrayal, The Saboteur is a really good time. It may not make a lick of sense that you can single-handedly shoot your way through a burning zeppelin, or dispose of waves of angry Germans with careless ease, but it’s so much fun that the ridiculousness of these situations only adds to the enjoyment. If you can get over a few rough spots and put your real-world knowledge of World War II to the side for a while, The Saboteur is a goofy reenactment of some of historys darkest days.

The Saboteur is an open-world game that lets you roam the streets of Paris at whatever pace you desire. The city is comfortably European, and does a good job of capturing wartime Paris. The world-famous landmarks are intact so you can visit the Arc de Triomphe or the Eiffel Tower when you need a break from the Nazi-killing action. Your main method of travel, when you aren’t running wildly down the somber streets, is a variety of cars pulled straight from the dawn of the automobile. They certainly blend in with the 1940s aesthetics, but their handling leaves a lot to be desired. They feel every bit as old as they look, which makes it difficult to quickly wind your way through these narrow streets or pull off a smooth hairpin turn during the many chase scenes. That isn’t to say the vehicle controls are broken; they’re just stiff, which makes the cars less fun to drive than they could be. You can also get around town by climbing straight up the sides of buildings. However, although this gives you a unique view of the City of Lights, it’s clunky and unsatisfying. Getting to the top only requires you to rapidly mash on the climb button, and it takes an awful long time to finally reach your destination. Thankfully, this is a mostly optional way to travel, so you can ignore it if the sluggish nature gets to you.

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Age of Conan

by on Nov.10, 2009, under Games Review

age-of-conan Hyborian Adventures is a massively-multiplayer online roleplaying game (MMORPG) based on the world and works of acclaimed author Robert E. Howard. In Age of Conan, players enter Hyboria with thousands of their friends and enemies to live, fight, and explore the dark and brutal world of King Conan.

Age of Conan takes place within the continent of the Hyborian kingdoms, a year after the events in Howard ‘ s Conan navel, The Hour of the Dragon. The character creation process is very deep and enjoyable. If you loved the creation process of City of Heroes/Villains then you will love this. The PvE content is great at the start with great voice acting until you get past level 20 and it gets worse every level. The combat in Age of Conan takes a different approach from the usual one we find in traditional MMOs. The “Real Combat” system is a first person melee approach in which every enemy has five different areas they can swing at. Combos can be performed by stringing together consecutive successful attacks in particular directions. The crafting system is terrible, there are not a lot of objects that you can make. PvP is sort of unbalanced and it gets boring quite quickly. Some of the content for PvP were not in the realease of the game, as well as content for the main game it self.

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Panzer General: Allied Assault

by on Oct.30, 2009, under Games Review

Panzer General Allied Assault Panzer General: Allied Assault is not the game that you might remember. The beer-and-pretzels SSI wargame from the 1990s has been revived in name only for Xbox Live Arcade by Petroglyph Games, returning to life a decade after the fact as a card-based game. So although old-timers may initially be disappointed at not finding the turn-based strategizing and hexes of the original franchise, they should stick around for the game’s captivating matches set during the closing days of World War II. Mechanics are simple, but the gameplay is deceptively deep, only limited a bit by repetition when it comes to mission goals and battle terrain.

Who knew that the Greatest Generation fought its battles on perfectly arranged boards with giant dice sitting in the background?
In many ways, Panzer General: Allied Assault is more reminiscent of a set-piece WWII board game, such as the Memoir ‘44 board game, than its ’90s namesake. It’s Americans versus Germans in turn-based battles on what looks like a chessboard, with cards and dice rolls handling virtually all of the unit placement and fighting. Every scenario sees the combatants starting on opposite sides of the board with set victory conditions, such as taking over tiles in the enemy’s home row, conquering a percentage of spaces, wiping out all rival units, or taking the enemy’s home base. The game system is a no-muss, no-fuss arrangement where you play cards to place units and then move around the battlefields assaulting enemies and using cards to assist in combat. Playing cards costs prestige points, which are earned through conquering territory and removing it from your enemy after victorious battles. Cards are varied, and the deck consists of three different classes. Unit cards include paratroopers, artillery, and various types of tanks and armored vehicles. Action cards add a range of special abilities, such as the chance to sabotage the enemy hand and strip away cards or lay down pre-battle damage to bad-guy positions through strafing attacks and bombing runs. Combat cards provide bonuses during engagements, which are handy when you want to increase your offensive or defensive values or soften up the enemy courtesy of something like a hit-point-draining sniper attack.

Combat is surprisingly deep. Board spaces all come with unique terrain features that have dramatic effects on battles. So you have to be careful about attacking enemies in forests and on hills, because the pluses gained from these locations stack the deck against you when calculating battle results. You also need to watch out for no-go areas for certain types of troops. Planning an infantry assault that runs through a swamp tile, for instance, isn’t a smart idea. Tiles also have varying prestige value, so a town is worth more than a plain forest, for example. Units support one another from both adjacent and far-away tiles, making it a necessity to employ tactics when defending as well as attacking. Having a few howitzers in range of the enemy position being assaulted is key, as is surrounding the baddies with armor and infantry units prior to moving in. If you don’t layer your forces and take their attack abilities into careful consideration, you’ll quickly get chewed up by the enemy.

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